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Architectural Alteration, Part II: Holy Polygon

Architectural Alteration, Part II: Holy Polygon

Posted by on Sep 22, 2014 in Installations

Another round of the Psyraldynamic Masquerade at the Energieleitzentrale in Bremen was again packed with a lot of different famous acts and artists like Atma and Spirit Architect. And again we had the chance to take care of the ambience in the chill floor. This was an opportunity for us to advance our architectural alteration series and change the black concrete walls of the location again into something more mystical. This time we had the advantage that we already knew the venue so we have been able to gather detailed ideas in advance. A focus point of all our installations is the lighting. Lighting itself is a difficult thing to handle. You might face the problem that the LED light itself is to bright for certain spots especially when you want to light the front at the dj desk where people are used to be directed to. In this case we encourage to hide direct LED light and rather use a passive reflection of the emitting light. So in the case of the Psyraldynamic Masquerade we had to come up with an idea that on the one hand alters the DJ desk and the ugly pillars in the middle of the room and on the other hand reduces the emitted light of the LEDs.

We came up with the idea to put  LED light strips into modular boxes and mount them beside the Dj booth and around the pillars in the room. To make the boxes look mystical we cut off the top of the boxes and glued polygons on it letting only a few slits to let light trough. People are tending to search refuge from the loud and fast music and the trouble on the main floor to get a little break and regain strength within the chill out area. Where the main floor could be a little darker and might also be equipped with black light, the chill out area should be a place where people can socialise, see each other in a good light setting, talk to each other with music that does allow it and in the best case be creative together in a way that they scribble notes, braid each other’s hair, paint their bodies, give a massage and whatever comes into minds.

Our decoration at the second Psyraldynamik in the Energieleitzentrale has been quite improvised in the realization and we constructed the boxes directly at the venue itself which took longer than we initially expected.

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Spectromonium – Interactive Totem

Posted by on Oct 10, 2012 in General, Installations

Finally finished the video of our little projection-mapping installation. Which has been showcased during a light-themed exhibition at the University of the Arts in Bremen.

“The totem, as a representation of the space you’re currently in, communicates with the help of its own language. Movement inside the totems area, generates a language different than ours. Color and sound comments current behavior and creates constantly different impressions of time and space.

An interactive installation combining projection mapping, generative graphics and sounds. Body recognition via Kinect.”

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Easy Kinect Hack via Synapse

Posted by on Jun 8, 2012 in Installations

After researching how to hook up the Kinect to OSX to use it with MAX/MSP I found this handy application called Synapse for Kinect. It has been developed by Ryan Challinor for an interactive dance installation at Burning Man Festival. It sends data via OSC Protocol so that it can be used among several applications such as MAX/MSP, Processing and Quartz Composer. You just have to start the application while the Kinect is turned on and connected and it starts tracking users.

I did not expect to make the Kinect running that quick and get it working simultaneous in MAX/MSP and Quartz Composer to play around with some fancy parameters just with my hands.

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Projection Mapping Test

Posted by on Jun 1, 2012 in Installations, Master Project

After some thoughts about my Master Project I decided to check out the Lichtlabor course by Roland Lambrette. With some ideas in my mind I begun experimenting with different techniques and solutions for projection mapping. When I got up that morning I did not expect that we will have a basic example running at the end of the day. Basically we were researching on different approaches to project on several objects and tools how to deal with the “keystone effect”. Actually this can be done in most of our tools to create visuals (Processing, Jitter, QC) or with an external tool like MadMapper.

That is the outcome of some basic projection mapping where I re-modeled the block in Cinema4D and applied some effects on it:

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